Jaymod and Omni-bot updates
Posted: 04 Apr 2011, 10:49
The server is running the latest versions of Jaymod (2.1.8 beta) and Omni-bot (0.81). Let me know if you find any new bugs so I can pass the feedback on to Jaybird. Bots are much smarter in this new version of Omni-bot.
Jaymod 2.1.8 beta change log:
1. Fixed: crash bug found with the initial 2.1.8 pre-release.
2. Added: 1 second delay to team switching to avoid a potential exploit.
3. Fixed: panzerfaust damage. Players that are hit directly with a panzerfaust missile will always
gib. Splash damage is unchanged.
4. Fixed: several potential userinfo exploits.
5. Fixed: callvote exploit bug.
6. Added: Athlon64, K10, and Core2 server specialty builds.
7. Fixed: artillery and airstrike bug that caused screen shaking in the incorrect location.
8. Added: Omnibot 0.81 support.
9. Fixed: shotgun spread bug. This was only a visual shot tracer bug and does not affect gameplay.
10. Added: widescreen display support. It is quite possible that I missed a few things, so please
post on the Jaymod forums if something looks out of place.
11. Fixed: extra long wait on k43 reload (this should get rid of all long rifle reload problems).
12. Fixed: private message bug that resulted in unintended recipients receiving the message.
13. Fixed: extra long wait on kar98 reload.
14. Fixed: the !war commands now splat all players.
15. Fixed: segmentation-fault introduced in nightly 2007-09-22.
16. Fixed: !splat overflow when no arguments given.
17. Fixed: censor.db file-handle leak.
18. Fixed: !banuser will now also drop the user (disconnect) if they happen to be connected.
19. Changed various colors for PM output and !commands to standout more. Those commands
which only output to client console are left unchanged.
20. Enhanced !dbload to also load map.db and censor.db (if enabled).
21. Fixed: g_skills(cvar) now correctly enforces adrenaline carry-over flag.
22. Fixed: g_medics(cvar) now permits only Medic class to share-adrenaline.
Jaymod 2.1.8 beta change log:
1. Fixed: crash bug found with the initial 2.1.8 pre-release.
2. Added: 1 second delay to team switching to avoid a potential exploit.
3. Fixed: panzerfaust damage. Players that are hit directly with a panzerfaust missile will always
gib. Splash damage is unchanged.
4. Fixed: several potential userinfo exploits.
5. Fixed: callvote exploit bug.
6. Added: Athlon64, K10, and Core2 server specialty builds.
7. Fixed: artillery and airstrike bug that caused screen shaking in the incorrect location.
8. Added: Omnibot 0.81 support.
9. Fixed: shotgun spread bug. This was only a visual shot tracer bug and does not affect gameplay.
10. Added: widescreen display support. It is quite possible that I missed a few things, so please
post on the Jaymod forums if something looks out of place.
11. Fixed: extra long wait on k43 reload (this should get rid of all long rifle reload problems).
12. Fixed: private message bug that resulted in unintended recipients receiving the message.
13. Fixed: extra long wait on kar98 reload.
14. Fixed: the !war commands now splat all players.
15. Fixed: segmentation-fault introduced in nightly 2007-09-22.
16. Fixed: !splat overflow when no arguments given.
17. Fixed: censor.db file-handle leak.
18. Fixed: !banuser will now also drop the user (disconnect) if they happen to be connected.
19. Changed various colors for PM output and !commands to standout more. Those commands
which only output to client console are left unchanged.
20. Enhanced !dbload to also load map.db and censor.db (if enabled).
21. Fixed: g_skills(cvar) now correctly enforces adrenaline carry-over flag.
22. Fixed: g_medics(cvar) now permits only Medic class to share-adrenaline.